Bana WhatsApp tan yolladığı kısım bu. Ama öykünün gene nefret temelli olmasını istemişler gibi.
Konuştuğum çoğu kişiden eğlenceli ve mantıklı cevaplar veriyor. Güzel kodlanmış açık kaynak kodlarına bir bakmak lazım.
Kaynak kodu bildiğim kadarıyla açık değil hocam. Bir de kodlanmamış zaten; alet sadece allah bilir kaç bin terabaytlarca data üzerinde eğitilmiş bir dil modeli özünde. Yani aslında kaynak koduna erişseniz bile pek faydası dokunmaz.
Teşekkürler, olsun ben bir bakayım.
Bulunduğu noktaya göre çok akıllı, çok. Ayrıca tam bir orta yollu. Ne şiş yansın ne kebap modunda, naif cevapları ile yüz gülümsetiyor.
Fantastik edebiyatın en büyük yazarı J.R.R. Tolkien midir?
J.R.R. Tolkien, fantastik edebiyatın en büyük yazarlarından biridir. Onun yapıtları, “Yüzüklerin Efendisi” adlı ünlü eseriyle tanınır ve bu eseri, fantastik edebiyat tarihinde çok etkili olmuştur. Ancak, “en büyük” sıfatının kime verileceği konusu tartışmalıdır ve bu konuda farklı görüşler olabilir. Benim görüşüme göre, “en büyük” sıfatının kime verileceği konusu kişisel bir tercih meselesidir ve herkesin kendi görüşüne göre değişebilir.
Patrick Rothfuss beklenen üçüncü kitabı neden bir türlü yazmıyor?
Patrick Rothfuss, “Rüzgarın Adı” ve “Bilge Adamın Korkusu” adlı iki kitabın yazarıdır. Bu iki kitaptan sonra, üçüncü bir kitap yazması beklenmektedir ancak bu kitap henüz yazılmamıştır. Bu konuda bilgi sahibi değilim ancak Rothfuss’un kendisi, üçüncü kitabın yazım sürecinin zor olduğunu ve bu nedenle yavaş ilerlediğini açıklamıştır. Bu nedenle, üçüncü kitabın ne zaman yayınlanacağı konusunda bilgi sahibi değilim.
Yine de tahmin et.
Maalesef, bir dil modeli olarak tahmin etme yeteneğim yoktur. Dil modeli olarak, ben sadece bilgi veya veri veririm ve gelecekle ilgili tahminlerde bulunamam. Bu nedenle, Patrick Rothfuss’un üçüncü kitabının ne zaman yayınlanacağı konusunda tahmin yapamam. Bu konuda bilgi sahibi olan başka bir kaynaktan bilgi edinebilirsiniz.
Aslında bu olay teknoloji sektörü için de baya ciddi bir problem şu an. Leetcode’daki medium düzeyi soruları istikrarlı bir şekilde çözebiliyor alet. Hardlarda bile fena iş çıkarmıyor şu anki haliyle. Bu tarz sorular işe alımlarda sınav olarak kullanılan sorulardı. İşe alım süreçlerindeki take-home assignment’ları buna çözdürüp süreçleri istikrarlı bir şekilde geçen arkadaşlarım var. Çok renkli yıllar geçireceğiz gibi duruyor.
Nasa sayfasından garip bir periyodik cetvel. Açıklaması şöyle:
Explanation: The hydrogen in your body, present in every molecule of water, came from the Big Bang. There are no other appreciable sources of hydrogen in the universe. The carbon in your body was made by nuclear fusion in the interior of stars, as was the oxygen. Much of the iron in your body was made during supernovas of stars that occurred long ago and far away. The gold in your jewelry was likely made from neutron stars during collisions that may have been visible as short-duration gamma-ray bursts or gravitational wave events. Elements like phosphorus and copper are present in our bodies in only small amounts but are essential to the functioning of all known life. The featured periodic table is color coded to indicate humanity’s best guess as to the nuclear origin of all known elements. The sites of nuclear creation of some elements, such as copper, are not really well known and are continuing topics of observational and computational research.
ChatGPT’nin mükemmele yakın çevirisi:
Vücuttaki hidrojen, su moleküllerinin her birinde bulunan, Büyük Patlama’dan gelir. Evrenin diğer anlamlı hidrojen kaynakları yoktur. Vücuttaki karbon, yıldızlardaki nükleer füzyon sonucu oluşmuştur ve oksijen de öyledir. Vücuttaki çoğu demir, çok eski ve uzakta oluşmuş yıldızların süpernova patlamaları sırasında oluşmuştur. Mücevherlerdeki altın ise muhtemelen neutron yıldızlarının çarpışmaları sırasında oluşmuştur ve bu olaylar kısa süreli gamma ışınları patlamaları veya gravitasyonel dalga olayları olarak görülebilir. Fosfor ve bakır gibi elementler, vücutta sadece küçük miktarlarda bulunsa da, bilinen tüm yaşamın işlevleri için gereklidir. Öne çıkan periyodik tablo, tüm bilinen elementlerin nükleer kökenine ilişkin insanlığın en iyi tahminlerine göre renk kodlaması ile gösterilmiştir. Bakır gibi bazı elementlerin nükleer yaratım yerleri gerçekten iyi bilinmemektedir ve gözlem ve hesaplama araştırmalarının devam eden konularıdır.
Chatgpt ile az önce yaptığım sohbeti sizlerle paylaşmak istedim. Bu tartışmayı gerçekte yapabileceğim 2-3 kişi falan tanıyorum hacılar. Her şeyiyle mükemmel değil tabi ki ama şaka gibi bir şey bu.
at most how many points can exist on an n-dimensional space, such that each pair of points have the same distance to each other?
In an n-dimensional space, it is possible to arrange a set of points such that the distance between each pair of points is the same. These types of point configurations are known as equidistant point sets or spherical codes.
One of the well-known examples of such configuration is the “spherical code” which is a set of points on the surface of an (n-1) sphere in n-dimensional space such that the distance between any two points is the same. The maximum number of points that can exist on a spherical code of an n-dimensional space is known as the kissing number, denoted by the symbol ‘σ_n’, the number of points that can be placed on the surface of an n-dimensional sphere such that no two of them are less than a distance of 2r away from each other.
For n = 2, the kissing number is 6 (hexagonal packing), for n = 3, the kissing number is 12 (face-centered cubic packing). For n = 4 and n = 5, the kissing number is known to be 24 and 40, respectively.
However, for n > 5 the kissing number is not known exactly and are still open problem in mathematics, some upper and lower bounds have been established but no exact value is known.
that must be incorrect, since, for example, in a hexagon, the distance between the corners can be different. I want all the distances between pairs to be the same, just like in an equilateral triangle.
You are correct, I apologize for the confusion. In my previous response, I provided information about kissing number, which refers to the maximum number of points that can be placed on the surface of an n-dimensional sphere such that no two of them are less than a distance of 2r away from each other.
In the case that you described, you want all the distances between pairs of points to be the same, just like in an equilateral triangle. It is a different problem and it is called an equidistant point set or spherical code.
In 2-dimensional space, the most well-known example of an equidistant point set is the set of vertices of a regular polygon, where all sides have the same length and all angles between the sides are equal. The maximum number of points for a equidistant point set in a 2-dimensional space is known as the kissing number and it’s bound by the maximum number of points that can be placed on the circumference of a circle of radius r such that no two points are closer than 2r apart.
For the case of an equilateral triangle, the maximum number of points is 3. It’s the minimal number of points to form such equidistant point set.
In higher dimensions, it is not known how to construct the maximum number of equidistant points in a general setting. Some specific constructions are known for certain values of n, but not in general. It is an active area of research and a complex problem in mathematics.
how it is constructed for n=3?
For n=3, one of the most well-known examples of an equidistant point set is the set of vertices of a regular tetrahedron. A regular tetrahedron is a polyhedron with four congruent equilateral triangle faces, and it is a 3-dimensional analog of an equilateral triangle. All the edges of a regular tetrahedron have the same length, and the angles between the edges are all the same. Therefore, the distance between any two points on a regular tetrahedron is the same. The maximum number of points for an equidistant point set in 3-dimensional space is 4, which is the number of vertices of a regular tetrahedron.
An alternative way of constructing an equidistant point set in 3-dimensional space is using the so called “icosahedral codes”, which are a set of points on the surface of an icosahedron such that the distance between any two points is the same.
It’s also worth mentioning that in higher dimensions, the problem of finding the maximum number of equidistant points is more complex and not many general solutions are known. However, there are some specific constructions known for certain values of n, like the so called “lattice codes” and “spherical codes” which are generalization of the icosahedral codes to n-dimensional sphere.
what about n=4?
In 4-dimensional space, one of the most well-known examples of an equidistant point set is the set of vertices of a regular 24-cell. A regular 24-cell is a convex 4-dimensional polytope with 24 regular octahedron cells, and it is a 4-dimensional analog of a tetrahedron. All the edges of a regular 24-cell have the same length and the angles between the edges are all the same. Therefore, the distance between any two points on a regular 24-cell is the same. The maximum number of points for an equidistant point set in 4-dimensional space is 24, which is the number of vertices of a regular 24-cell.
It’s also worth mentioning that, like in higher dimensions, finding the maximum number of equidistant points in general is a challenging problem in mathematics. However, there are some specific solutions known for certain values of n. As we move to higher dimensions, the number of equidistant points that can be constructed becomes smaller and finding them becomes more complex and challenging.
can you give me an example set for n=4? Please provide the vertex coordinates as well.
Sure! One example of a set of equidistant points in 4-dimensional space is the set of vertices of a regular 24-cell. The vertices of a 4D regular 24-cell can be represented by the following coordinates: (±1, 0, 0, 0) (0, ±1, 0, 0) (0, 0, ±1, 0) (0, 0, 0, ±1) (±1/√2, ±1/√2, ±1/√2, ±1/√2)
Note that in these coordinates, all edges have the same length, and the distance between any two vertices is the same. The 24-cell has a total of 24 vertices, and the distance between any two vertices is equal to the length of the edges.
Another example of an equidistant point set in 4-dimensional space is the vertices of a 4D cross-polytope, which is a convex 4-dimensional polytope that has 32 vertices and it is dual of the regular 16-cell, which is also a convex 4-dimensional polytope. The vertices of 4D cross-polytope can be represented by following coordinates: (±1, 0, 0, 0) (0, ±1, 0, 0) (0, 0, ±1, 0) (0, 0, 0, ±1) (±1, ±1, ±1, ±1)
It is also important to note that there may be other configurations that form equidistant point set, this two examples are just two of them.
Keep in mind, as the dimension increases, it is increasingly difficult to visualize and understand these configurations, but the mathematical principles remain the same.
and what about n=5? how many equidistant point can exist?
In 5-dimensional space, finding the maximum number of equidistant points is an open problem in mathematics and it is not known exactly how many equidistant points can exist. However, some specific constructions and upper and lower bounds are known.
One of the most well-known examples of an equidistant point set in 5-dimensional space is the set of vertices of a 5-dimensional cross-polytope, also known as the pentatope or 5-orthoplex. It has 32 vertices and the coordinates of the vertices are given by: (±1, 0, 0, 0, 0), (0, ±1, 0, 0, 0), (0, 0, ±1, 0, 0), (0, 0, 0, ±1, 0), (0, 0, 0, 0, ±1), (±1, ±1, ±1, ±1, ±1)
All the edges of a 5-dimensional cross-polytope have the same length, and the angles between the edges are all the same. Therefore, the distance between any two points on a 5-dimensional cross-polytope is the same.
The upper bounds for the maximum number of equidistant points in 5-dimensional space is known to be 40 and is achieved by so called lattice codes, which are closely related to the kissing number problem. Lower bounds are also known and they are at least 2^(5/2) = 8.66 but the exact number of equidistant points is still an open problem in mathematics.
It’s also worth mentioning that as the dimension increases, finding the maximum number of equidistant points becomes an increasingly difficult problem, and there’s not much known in general.
what if we add some tolerances? what if we accept some amount of difference in distances? is there a known construction mechanism for this case?
If you introduce tolerances and allow for some small differences in the distances between the points, the problem of constructing equidistant point sets becomes easier. The set of points you can construct will depend on the specific tolerance you introduce.
A common way of constructing equidistant point sets with tolerances is by using what are called “lattice codes”. Lattice codes are sets of points that are arranged on the vertices of a lattice (a regular repeating pattern in n-dimensional space) such that the distance between any two points is within a certain range or tolerance. Lattice codes have been well-studied in the literature, and they are known to be a generalization of spherical codes which are sets of points on the surface of an (n-1)-dimensional sphere.
One example of a lattice code in 2-dimensional space is the hexagonal lattice, where the points are arranged in a hexagonal pattern, and the distance between any two points is approximately equal. In 3-dimensional space, a common example is the face-centered cubic lattice, where points are arranged in a cube pattern and distances between points is within a certain tolerance.
In higher dimensions, lattice codes become more complex and harder to construct and visualize, but the mathematical principles remain the same. Many specific examples are known for certain dimensions and certain tolerances, but it is not known a general construction method for this case. It’s a difficult open problem in mathematics and computer science.
It’s also worth noting that in practice, if you introduce tolerances, the number of points that you can construct will be much greater than in the case of strict equidistant point sets, in return the points will not be exactly equidistant but within a certain range.
is there a general rule for this? If I have a set of n points to embed into a space, and if I have a tolerance threshold, can I calculate how many dimensions do I need such that they can be embedded in such a way to be approximately equidistant?
There isn’t a general rule that allows you to calculate the minimum number of dimensions required to embed a set of n points in a way that they are approximately equidistant, with a given tolerance threshold. The problem of finding the minimum dimension for approximate equidistant point sets is a hard problem and it depends on many factors such as the size of the tolerance threshold, the specific distribution of the points, and the specific requirements of the problem.
One way to approach this problem is by using the concept of “covering radius” which is a measure of how well a set of points can approximate a sphere. The covering radius of a set of points is the minimum radius of a sphere that contains all the points. In the case of approximate equidistant point sets, the covering radius is directly related to the tolerance threshold. If you decrease the tolerance threshold, the covering radius will decrease, and if you increase the tolerance threshold, the covering radius will increase.
In general, as the dimensionality of the space increases, the covering radius decreases. So for a given tolerance threshold, a higher-dimensional space will generally require fewer points to approximate an equidistant point set. However, in practice, it is not easy to come up with a general rule that relates the number of points, the tolerance threshold, and the dimensionality of the space.
It’s an active area of research, where researchers try to find the best way to approximate equidistant point sets with a specific tolerance threshold in high-dimensional spaces, both theoretically and by using computational methods.
is there an established computational method that I can study?
There are several computational methods that have been proposed for constructing approximate equidistant point sets in high-dimensional spaces, depending on the specific requirements of the problem and the tolerance threshold.
One of the most widely used methods for constructing approximate equidistant point sets is the Lloyd’s relaxation algorithm, which is a method for constructing optimal quantizers, which is closely related to the problem of constructing approximate equidistant point sets. The basic idea of the Lloyd’s algorithm is to iteratively update the position of the points in a quantizer to minimize a certain cost function, such as the quantization error.
Another method that has been proposed for constructing approximate equidistant point sets is the Gradient Descent algorithm, which is an optimization method that is used to minimize a cost function. In this case, the cost function is chosen to be a measure of the deviation of the distances between the points from the desired value.
Yet another method is the use of random projection, where a high dimensional point set is projected onto a lower dimensional space with some probabilistic guarantees on the pairwise distances between the projected points.
Another method that has been proposed is based on the concept of “covering radius” which is a measure of how well a set of points can approximate a sphere. In this method, the goal is to minimize the covering radius by optimizing the position of the points.
All these methods are computationally complex, and the results can depend on the initialization of the points, it’s hard to say which is the best one for a specific case without experimenting with different methods. There are also other methods that have been proposed, these are just a few examples.
these are general optimization problem solution methods. is there a more specialized approach?
You are correct that the methods I mentioned, such as Lloyd’s relaxation algorithm and the Gradient Descent algorithm, are general optimization methods that can be applied to a variety of problems. They are often used in the construction of approximate equidistant point sets because the problem of constructing approximate equidistant point sets can be formulated as an optimization problem, where the goal is to minimize the deviation of the distances between the points from the desired value.
There are also some more specialized approaches that have been proposed specifically for constructing approximate equidistant point sets.
For example, in the case of spherical codes, where the goal is to find a set of points on the surface of an (n-1) dimensional sphere such that the pairwise distances between the points are within a certain tolerance. Researchers have proposed several specific construction algorithms that are based on the geometry of the sphere, such as the Schöbi-Welzl algorithm or Bannai-Bannai-Bannai-Bannai algorithm.
Another example is the construction of lattice codes, where the goal is to find a set of points that are arranged on the vertices of a lattice such that the pairwise distances between the points are within a certain tolerance. In this case, the problem can be solved by constructing specific lattices, such as the Leech lattice or the Barnes-Wall lattice that have optimal properties for this problem.
Alet benden zeki çıktı, dükkanı kapatıp gideceğim. Evet.
Uygulama hakkında genel yorumum:
Dil pratiği için kullanıyorum ve memnunum. Bazen çok basmakalıp cevap verse de yardımcı oluyor epey.
Bir başka sohbeti paylaşmaya geldim. Bu sefer heykel sanatı üzerine konuşuyorduk, reisten göz harici duyulara da seslenen bir heykeli Steven Erikson gibi tarif etmesini istedim. Sonuç inanılmaz, sizlerle de paylaşayım:
"The sculpture stood in the center of the gallery, its rough, black surface casting a menacing shadow on the white walls. As I approached, I couldn’t help but feel a sense of unease, as if the sculpture was somehow alive.
As I reached out to touch it, I felt the texture of the surface, it was rough and irregular, like the bark of a tree. I traced my fingers along the ridges and valleys, each one telling a different story.
Suddenly, a low, rumbling sound emerged from within the sculpture. It was a deep, guttural noise, like the growling of some ancient beast. I stepped back, startled, but the sound continued, growing louder and more intense.
As I looked closer, I realized that the sculpture was not one solid object, but a collection of smaller pieces, each one vibrating with a different frequency. I reached out to touch one of the pieces and felt a slight vibration, like the beating of a heart.
I realized then that the sculpture was not just a representation of something, but a living, breathing entity, a creature that existed in a realm beyond our understanding. It was a reminder that there was more to the world than what we could see, that there were mysteries waiting to be discovered."
Devamı da var:
well done. But I am also getting some lovecraftian vibes from both of your descriptions. are steven erikson and h.p. lovecraft similar in any way? what do you think?
Both Steven Erikson and H.P. Lovecraft are known for creating works that deal with themes of cosmic horror and the unknown. Both of them create a sense of unease and dread in their works, and often depict characters that are confronted with entities or powers beyond their understanding or control.
Lovecraft’s work often deals with ancient deities, Eldritch abominations and the idea of cosmic indifferent deities that do not care about human existence, meanwhile Erikson’s work deals with a world in which magic and gods exist and interact with the human world, with the characters often having to navigate the consequences of the actions of those deities.
Additionally, both Erikson and Lovecraft use rich and evocative language to create a sense of atmosphere and immersion in their works. They also both have a tendency to use a lot of descriptive elements to create a vivid and detailed world.
While the two authors have some similarities in their themes, they have different styles and different ways of approaching the cosmic horror genre. Erikson’s work is often more epic in scope and deals with complex characters, political intrigue and moral dilemmas, while Lovecraft’s work is often more focused on the unknown, and the fear and awe it can inspire.
makes sense. and how could you describe the same sculpture experience you described above, as written by steven erikson, but with minimal lovecraftian vibes?
"The sculpture stood in the center of the gallery, its dark, matte surface reflecting the light in a way that was both mesmerizing and disorienting. As I approached, I couldn’t help but feel a sense of intrigue and curiosity.
As I reached out to touch it, I felt the texture of the surface, it was smooth and cold, like the surface of a polished stone. I traced my fingers along the curves and angles, each one telling a different story.
Suddenly, a low, rumbling sound emerged from within the sculpture. It was a deep, resonant noise, like the echo of a distant drums. I stepped back, surprised, but the sound continued, growing louder and more intense.
As I looked closer, I realized that the sculpture was not one solid object, but a collection of smaller pieces, each one vibrating with a different frequency. I reached out to touch one of the pieces and felt a slight vibration, like the pulsing of a living organism.
I realized then that the sculpture was not just a representation of something, but a living, breathing entity, a creature that existed in a realm beyond my understanding. It was a reminder that art can be more than just visual, it can be an experience that can evoke multiple sensations and responses."
Son cümlede biraz batırdı gibi, ama çok iyi kotardı bence.
Oha (20 karakter benim bu reaksiyonuma engel olamazsın.)
Öğrendikçe gelişiyor, geliştikçe daha da akıllanıyor. Geçenlerde okudum; dünyanın her bucağından hiç bir programın almadığı kadar besleme alıyormuş. Ama korkarım herkesin sohbetleri bizimki gibi değil. Arkadaşı kimbilir ne ipe sapa gelmez bilgilerle donatanlar var. Çekinmiyor değilim doğrusu.